Katsuki Bakugo is an aggressive, high-mobility arena fighter in Shonen Unleashed on Roblox (developed by the Shonen Unleashed group). Available on page one of the character selection screen for 3,000 cash, Bakugo relies on explosive double dashes, multi-angle block breakers, and a unique Sweat Gauge mechanic to overwhelm opponents in both neutral play and extended juggles.
Executing an effective Shonen Unleashed Bakugo combo requires managing his multi-input skill variants, knowing when to spend gauge on utility moves, and linking airborne launches into unblockable follow-ups.
Katsuki Bakugo Base Moveset and Properties
Bakugo features alternative inputs (M2 variants) and recasts across almost every slot. The following data reflects verified stats and properties recorded from the official game data and community wiki documentation.
| Skill / Input | Move Name | Damage | Cooldown | Combat Properties |
|---|---|---|---|---|
| Passive | Combustion Dashes | N/A | 1.5 seconds | Chained double dash using miniature explosions. |
| Passive | Explosive Sweat | N/A | N/A | Sweat Gauge charges on the 5th M1 or upon landing skills. |
| 1 | AP Shot: Autocannon | 10 + 3 | 18 seconds | Combo extender, combo starter, AOE; recastable to finish early. |
| M2 + 1 | Howitzer Blitz | 20–28 | 22 seconds | High block damage; ragdolls in combos; launches in air combos. |
| 2 | X-Catapult | 18 | 19 seconds | Free-aim dash grab; crumples grounded targets; launches mid-combo. |
| 3 | Landmine Blast | 12 + 6 | 18 seconds | AOE lift; ragdolls; recasts into AP Shot; wall bounces. |
| M2 / Recast 3 | AP Shot | 14 | 18 seconds | Direct explosive beam; block breaker; ragdoll; wall bounces. |
| Upfling + 3 | Dive Bomber | 17 | 18 seconds | Airborne grab slam; triggers after an upfling or inside air strings. |
| 4 | Stun Grenade | 10 | 30 seconds | Super armor; block breaker; applies blind if facing the blast. |
| M2 + 4 | Grenadier Belt | 15 / 25 | 17 seconds | Deployable grenade; block breaker; can drop inside M1 strings. |
| Utility (C) | Strafe Panzer | 22 | N/A | Consumes 100% Sweat Gauge; rapid barrage; high block damage. |
| M2 + Utility | Grenadier Brace | 15 | 25 seconds | Consumes 50% Sweat Gauge; forward explosive blasts; block breaker. |
Proven Base Combo Routes
Bakugo offers multiple freestyle routes depending on whether you confirm a hit off basic M1 attacks, an airborne upfling, or a raw block break.
1. Reliable Bread-and-Butter BnB Route
This route provides consistent damage without committing high-cooldown defensive options like Stun Grenade. In player testing, this sequence yields approximately 36 damage:
- Land an uptilt (Right Click + Left Click) followed by a downtilt to position the enemy for ground recovery.
- Immediately trigger 1 (AP Shot: Autocannon) to lock the target in explosive hitstun and extend the string.
- Follow up with 2 (X-Catapult) by angling toward the target to grab and slam them.
- Hold your 4 (Stun Grenade) in reserve to contest neutral wake-ups or force a guard break if the target blocks on stand-up.
2. Upfling Dive Bomber Air String
Utilizing Bakugo's vertical control allows you to convert basic knockups into unscaled knockdown damage:
- Connect standard M1 strikes into an upfling launcher.
- Input 3 while the enemy is airborne to automatically convert Landmine Blast into Dive Bomber.
- Slam the opponent back into the ground for an immediate ragdoll.
- As the enemy recovers, cast M2 + 3 (AP Shot) or deploy M2 + 4 (Grenadier Belt) onto their wake-up zone.
3. Grenadier Belt M1 Weave
Grenadier Belt possesses a unique property: it does not interrupt basic attack strings.
- Begin an M1 sequence on the opponent.
- Tap M2 + 4 midway through the string to drop a grenade directly at the enemy's feet without breaking your M1 rhythm.
- Complete the M1 chain to launch the opponent.
- Recast 4 to detonate the grenade, juggling the opponent upward.
- Fire M2 + 3 (AP Shot) directly into the deployed grenade before detonation to trigger an expanded area explosion for increased damage.
4. Neutral Guard Break Setup
When facing defensive opponents who hold block:
- Cast 4 (Stun Grenade) to trigger super armor and shatter the opponent's guard while inflicting the blind screen effect.
- Quickly double dash forward during their blinded disorientation.
- Fire AP Shot or launch into AP Shot: Autocannon to initiate a full combo string before the enemy can react.
Sweat Gauge and Utility Skill Management
Bakugo's combat loop centers around his orange Sweat Gauge, visible on the left side of the screen. Landing skill hits and connecting the 5th hit of an M1 combo fills the bar.
- Grenadier Brace (M2 + Utility / C): Uses 50% of your Sweat Gauge. It fires an explosive volley that acts as a reliable block breaker and launches enemies, creating an opening for wall bounces or long-range resets.
- Strafe Panzer (Utility / C): Requires a 100% full Sweat Gauge. Bakugo hovers and carpets the cursor's location with sustained explosive fire. While it inflicts heavy block posture damage and deals 22 damage, it carries noticeable startup frames, making it safer to use following a knockdown or at mid-range rather than point-blank neutral.
Awakening: Fullbody Cluster Moveset and Combinations
Pressing G activates Fullbody Cluster once your awakening bar is full. In this mode, Bakugo gains enhanced movement speed, doubled dash distance via Cluster Dashes, and an enlarged hitbox on his 5th M1 attack.
However, Bakugo suffers 2.5 self-inflicted damage per skill used during awakening (excluding utility moves) due to Explosive Recoil.
| Awakening Input | Move Name | Damage | Cooldown | Properties |
|---|---|---|---|---|
| 1 | AP Shot: Machine-Gun | 35 | 28 seconds | Airborne explosive barrage; floats in place; ragdolls. |
| M2 + 1 | Glimmering Hope | 25 | 22 seconds | Airborne grab; plants a bomb that detonates after 4 seconds. |
| 2 | Cluster Drops | 24 | 23 seconds | Block-bypassing dash grab; leaves explosive sweat trap; recastable. |
| 3 | Explosive Speed | 23 | 18 seconds | Free-aim dash grab; carries target forward; ragdoll ender. |
| 4 | Stun Grenade: Cluster | 20 | 20 seconds | Block bypass; cinematic dash grab; blinds target. |
| M2 + 4 | AP Railgun | 28 / 26 | 23 seconds | Invisibility sprint into teleport rear blast; high block damage. |
| Ultimate (T) | Howitzer Impact | 35 | 100 Points | Block breaker; aerial dive bomb; cinematic grab on direct hit. |
Awakening Extended Combo Route
Bakugo's awakening kit enables heavy damage loops that can eliminate entire stocks if executed before the opponent can escape:
- Open neutral using 2 (Cluster Drops) to bypass the target's block, dropping sweat traps and launching them.
- Immediately link into 3 (Explosive Speed), grabbing the target out of the juggle and dragging them forward.
- Input 1 (AP Shot: Machine-Gun) while airborne to rain explosions down on the falling target.
- Alternatively, substitute M2 + 1 (Glimmering Hope) while the opponent is airborne to plant an explosive on their character model.
- Pursue the target with enhanced Cluster Dashes as the 4-second fuse expires, initiating an M1 combo string the moment the detonation staggers them.
- Connect the ultimate, T (Howitzer Impact), directly into a grounded or falling enemy to trigger the cinematic finish.
Combating Combo Drops and Inconsistencies
During live matches, several of Bakugo's combo transitions can drop if timing or positioning is slightly misaligned:
- X-Catapult Early Detonation: Holding X-Catapult too long frequently causes the opponent to slip out of the tornado hitboxes. Releasing or dragging the grab downward toward the floor early provides far more reliable juggle extensions.
- Landmine Blast AP Follow-Up: If you whiff Landmine Blast, avoid spamming AP Shot blindly. Recent balance adjustments have increased whiff landing recovery, leaving Bakugo vulnerable to fast counter-attacks if executed without confirming enemy hitstun.
- Directional Blind Requirement: Stun Grenade only inflicts the full blinding white screen if the enemy model is facing Bakugo. Against players who turn their backs or look away during your startup, follow up immediately with a tracking M1 string rather than relying on their visual impairment.
Frequently Asked Questions
How much does Katsuki Bakugo cost in Shonen Unleashed?
Katsuki Bakugo costs 3,000 cash on page one of the character select roster.
Which moves in Bakugo's base kit break block?
In his base form, Bakugo can break guards using M2 / Recast 3 (AP Shot), 4 (Stun Grenade), M2 + 4 (Grenadier Belt), and M2 + Utility (Grenadier Brace). Additionally, landing the full duration of Howitzer Blitz or Strafe Panzer deals sufficient posture damage to shatter an opponent's guard.
Can opponents block Bakugo's awakening grabs?
No. Both 2 (Cluster Drops) and 4 (Stun Grenade: Cluster) feature block-bypassing properties on their initial dash grabs.
Why do I take damage while using Bakugo's awakening moves?
Bakugo's awakening passive, Explosive Recoil, inflicts 2.5 self-damage whenever you cast an awakening skill (with the exception of his utility move). This is an intended character balance mechanic reflecting his quirk strain.











